

On paper, that makes it look like it gets less valuable the more you have because your cooldown shrinks by less and less each time. As such, CDR had to be capped at 40% to avoid going out of control, locking you out of a lot of items once you reached that cap.Įvery point of ability haste lets you cast 1% faster. For that same 100-second cooldown, your 31st point of CDR took one second off the remaining 70-second cooldown, which is more than 1%. That one second didn't change even as the cooldown shrank. Every percent reduced your cooldown by the same amount-say, one second off a 100-second cooldown.

Why did the Mythic section above talk about "ability haste" rather than "cooldown reduction," and why didn't we explain ability haste first? Because Mythics are cooler, so we put them first for people with short attention spans.Ĭooldown reduction was more valuable the more of it you got.
